Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Clifford Cause's life into chaos, forcing Clifford Cause to leave the planet. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
Given specialist training in vehicles. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
27 |
Clifford Cause went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
31 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Intelligence) rank 3. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
34 |
Hard times caused by a lack of interstellar trade costs Clifford Cause's job. |
6 |
34 |
Failed to qualify for Courier (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Explorer). |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Failed to qualify for Corporate Agent (Agent). |
7 |
35 |
Became a Drifter (Wanderer). |
7 |
36 |
Clifford Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Retired. |
8 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Gained a contact. |
10 |
46 |
Gained a contact. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |