Retired Junior Project Worker Dale Austin  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 67 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 11 (1) 4 (-1)1112B4
Missing fingers, Inflexible
 
Skills
Admin 0
Advocate 1
Animals 0
Athletics 0
Carouse 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 2
Language (Floriani (Florian League)) 1
Leadership 1
Mechanic 1
Medic 2
Melee 0
Persuade 2
Profession (Worker/Religion) 1
Seafarer 0
Stealth 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 13
Scout Surveyor 03
Army Infantry Private01
Citizen Corporate 01
Believer Missionary/Humanitarian Junior Project Worker05
 
Name Type Affinity Enmity Power Influence Species
Gaylord Pettitt Enemy 2 2 4 2 Zaris (M/78)
Relationship becomes more moderate.
Relationship becomes more intense. Rival becomes an enemy.
Gaylord Pettitt is diminished in both power and influence.
Lillian Williamson Enemy 0 1 3 1 Urunishani (F/64)
Arther Harrison Enemy 0 3 0 1 Suerrat (M/19)
Arther Harrison's influence is diminished.
Dayton Finnerty Rival 0 2 0 0 Zaris (M/32)
Relationship becomes more moderate. Enemy becomes a rival.
Delphia Clarke Enemy 0 1 0 1 Iltharan (F/47)
Delphia Clarke gains in influence.
Arthur Grant Enemy 0 3 0 1 Ziadd (M/47)
Arthur Grant has life-changing event that creates new responsibilities.
Casper Watkins Enemy 0 5 0 1 Urunishani (M/31)
Casper Watkins is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Failed to qualify for Merchant Marine (Merchant).
1 18 Became a Drifter (Barbarian).
1 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 26 Find valuable salvage.
3 26 Continued as Drifter (Barbarian).
3 29 Dale Austin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Became a Scout (Surveyor).
4 33 Spend several years jumping from world to world in Dale Austin's scout ship.
5 33 Continued as Scout (Surveyor).
5 34 Gained a contact.
6 37 Attempted to change assignments.
6 37 Failed to qualify for Courier (Scout).
6 37 Continued as Scout (Surveyor).
6 38 Spend several years jumping from world to world in Dale Austin's scout ship.
6 41 Forced to muster out.
7 41 Became a Army (Infantry) with the new title Private.
7 45 Injured. Fully recovered.
8 45 Became a Citizen (Corporate).
8 47 Severely injured. Owe 1,250 for medical bills.
9 47 Aging Crisis. Owe 30,000 for medical bills.
9 47 Retired at age 47.
9 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 48 Dale Austin is caught in the periphery of a scandal.
9 48 Demoted to Believer (Missionary/Humanitarian) rank -1.
10 51 Aging Crisis. Owe 20,000 for medical bills.
10 51 Continued as Believer (Missionary/Humanitarian).
10 54 Dale Austin faith is shaken.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Continued as Believer (Missionary/Humanitarian).
11 58 Dale Austin is sent to a new community or parish to preach The Word among the poor.
11 59 Promoted to Believer (Missionary/Humanitarian) rank 0.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Continued as Believer (Missionary/Humanitarian).
12 63 Dale Austin refused an offer of inducements to betray Dale Austin's faith. Gain 6 enemies.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 65 Dale Austin is caught in the periphery of a scandal.
13 65 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
14 67 Aging Crisis. Owe 40,000 for medical bills.
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