Retired Sublieutenant Dale Doolan  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 67 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 9 (1)111859
Adulterer
 
Skills
Admin 0
Art (Creative) 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive 0
Electronics 0
Explosives 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Investigate 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Persuade 1
Profession (Colonist/Farming) 1
Recon 0
Stealth 3
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Performer 13
Agent Intelligence 01
Scholar Physician 02
Agent Corporate Agent Agent12
Navy Line/Crew Sublieutenant2 / 02
Believer Holy Warrior Fighter11
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Louella Thompson Contact 1 1 1 2 Kedepu (F/45)
Brayden Lamb Ally 0 0 1 2 Libert (M/13)
Clark Berry Enemy 0 1 3 3 Sydite (M/66)
Emanuel Brownhill Enemy 0 2 0 1 Kedepu (M/30)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Join homeworld’s celebrity circles
1 21 Gain a contact
2 22 Continued as Entertainer (Performer).
2 26 A new romantic starts. Gain an Ally.
2 26 Promoted to Entertainer (Performer) rank 1.
3 26 Continued as Entertainer (Performer).
3 27 Dale Doolan is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4 27 Became a Agent (Intelligence).
4 29 Refused a deal with criminal or other figure under investigation. Gain an Enemy
5 29 Became a Scholar (Physician).
5 31 Good fortune
6 33 Continued as Scholar (Physician).
6 37 Cheated in some fashion, advancing Dale Doolan's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6 37 Gain an Enemy
6 37 Forced to muster out.
7 37 Switched to Agent (Corporate Agent).
7 38 Given specialist training in vehicles.
7 41 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
8 41 Continued as Agent (Corporate Agent).
8 42 Dale Doolan's work ends up coming home with Dale Doolan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 42 Failed to qualify for Merchant Marine (Merchant).
9 42 Submitted to the draft.
9 42 Became a Navy (Line/Crew) with the new title Crewman.
9 46 Dale Doolan join a gambling circle on board.
10 46 Continued as Navy (Line/Crew).
10 50 Dale Doolan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10 50 Commissioned in Navy (Line/Crew) with the new title Ensign.
10 50 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
11 50 Voluntarily left Line/Crew
11 50 Became a Believer (Holy Warrior) with the new title Hopeful.
11 51 Someone more charismatic but less devout than Dale Doolan has become Dale Doolan's superior.
11 54 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Retired at age 54.
12 54 Voluntarily left Holy Warrior
12 54 Retired.
12 58 A romantic relationship ends badly. Gain a Rival or Enemy.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 59 Betrayal. Convert an Ally into a Rival or Enemy.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 66 Moved to a new world.
15 66 Aging Crisis. Owe 50,000 for medical bills.
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