Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
During a battle, defeat or victory depends on Darrell Donoughoe's actions. Darrell Donoughoe actions lead to an honorabe discharge. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Darrell Donoughoe's trade routes and contacts, forcing Darrell Donoughoe to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Returned to Merchant (Merchant Marine). |
6 |
33 |
Imperial trade restrictions force Darrell Donoughoe out of business. |
7 |
33 |
Became a Scout (Explorer). |
7 |
34 |
Darrell Donoughoe's ship is damaged, and Darrell Donoughoe have to hitch-hike Darrell Donoughoe's way back across the stars to the nearest scout base. |
7 |
34 |
Gain 5 Contacts. Gain 1 Enemies. |
8 |
34 |
Became a Drifter (Scavenger). |
8 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
38 |
Voluntarily left Scavenger |
9 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
41 |
Darrell Donoughoe faith is shaken. |
10 |
42 |
Continued as Believer (Holy Warrior). |
10 |
44 |
Darrell Donoughoe have been following false teachings! |
11 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
44 |
Retired at age 44. |
11 |
44 |
Retired. |
11 |
45 |
Victim of a crime. |
12 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
Good fortune. |
16 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |