Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
1 |
20 |
Gain Enemy if Delmar Gregory don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Gained a contact. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
A series of bad deals and decisions force Delmar Gregory into bankruptcy. Delmar Gregory salvages what Delmar Gregory can. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
Delmar Gregory's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delmar Gregory fail to help. Gain an Enemy. |
4 |
34 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Delmar Gregory's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delmar Gregory fail to help. Gain an Enemy. |
5 |
38 |
Delmar Gregory's ship is damaged, and Delmar Gregory have to hitch-hike Delmar Gregory's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 3 Contacts. Gain 2 Enemies. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Delmar Gregory's ship is ambushed by enemy vessels. Delmar Gregory successfully ran to the jump point. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Returned to Drifter (Barbarian). |
7 |
44 |
Survived a risky adventure but gained nothing. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Suffer from a life-threatening illness. |
9 |
48 |
Failed to qualify for Worker (Citizen). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
49 |
Delmar Gregory do not know what happened to Delmar Gregory. There is a gap in Delmar Gregory's memory. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Delmar Gregory is caught in the periphery of a scandal. |
10 |
51 |
Demoted to Believer (Holy Warrior) rank -1. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Continued as Believer (Holy Warrior). |
11 |
57 |
Delmar Gregory come into conflict with a splinter group Delmar Gregory's own religion which maintains Delmar Gregory's version is the wrong one. Gain 2 Rivals. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |