Retired Scout Delmar Gregory  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 67 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 9 (1)111489
Thankful
 
Skills
Animals 0
Carouse 0
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Melee (Blade) 1
Profession (Sports) 0
Seafarer 0
Stealth 1
Survival 2
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 14
Merchant Free Trader 01
Scout Courier Scout13
Drifter Wanderer 01
Believer Holy Warrior Hopeful-12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Elsie McLachlan Enemy 0 2 1 0 Florian (M/41)
Gail George Enemy 0 3 0 3 Cassilldan (F/11)
Roderick Enright Contact 2 1 0 1 Cassilldan (M/38)
Cornelia Xavier Contact 2 1 3 2 Cassilldan (F/56)
Calvin Shea Contact 1 2 2 1 Cassilldan (M/55)
Arvilla Walla Enemy 0 2 1 3 Cassilldan (F/47)
Al Cain Enemy 0 3 1 0 Cassilldan (M/43)
Jerome Finnerty Rival 1 1 1 1 Sylean (M/66)
Carole Ramirez Rival 1 2 0 4 Lancian (F/55)
Lenore Ruiz Rival 1 1 1 4 Vlazhdumecta (F/29)
Lenore Ruiz is a questionable figure such as a criminal, pirate or disgraced noble.
Dewitt Blakely Ally 6 0 1 2 Cassilldan (M/78)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Attacked by enemies and injured.
1 20 Severely injured. Fully recovered. Owe 20,000 for medical bills.
1 20 Gain Enemy if Delmar Gregory don't already have one.
2 22 Continued as Drifter (Barbarian).
2 23 Gained a contact.
3 26 Voluntarily left Barbarian
3 26 Became a Merchant (Free Trader).
3 30 A series of bad deals and decisions force Delmar Gregory into bankruptcy. Delmar Gregory salvages what Delmar Gregory can.
4 30 Failed to qualify for Journalist (Entertainer).
4 30 Submitted to the draft.
4 30 Became a Scout (Courier).
4 34 Delmar Gregory's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delmar Gregory fail to help. Gain an Enemy.
4 34 Nearly killed. Owe 40,000 for medical bills.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Explorer (Scout).
5 34 Continued as Scout (Courier).
5 38 Delmar Gregory's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delmar Gregory fail to help. Gain an Enemy.
5 38 Delmar Gregory's ship is damaged, and Delmar Gregory have to hitch-hike Delmar Gregory's way back across the stars to the nearest scout base.
5 38 Gain 3 Contacts. Gain 2 Enemies.
5 38 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 38 Continued as Scout (Courier).
6 41 Delmar Gregory's ship is ambushed by enemy vessels. Delmar Gregory successfully ran to the jump point.
6 42 Forced to muster out.
7 42 Returned to Drifter (Barbarian).
7 44 Survived a risky adventure but gained nothing.
7 46 Promoted to Drifter (Barbarian) rank 1.
8 46 Continued as Drifter (Barbarian).
8 48 Suffer from a life-threatening illness.
9 48 Failed to qualify for Worker (Citizen).
9 48 Switched to Drifter (Wanderer).
9 49 Delmar Gregory do not know what happened to Delmar Gregory. There is a gap in Delmar Gregory's memory.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Retired at age 49.
10 49 Became a Believer (Holy Warrior) with the new title Hopeful.
10 51 Delmar Gregory is caught in the periphery of a scandal.
10 51 Demoted to Believer (Holy Warrior) rank -1.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Continued as Believer (Holy Warrior).
11 57 Delmar Gregory come into conflict with a splinter group Delmar Gregory's own religion which maintains Delmar Gregory's version is the wrong one. Gain 2 Rivals.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Retired.
12 59 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 62 Moved to a new world.
14 65 Aging Crisis. Owe 10,000 for medical bills.
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