Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Dock McDermot join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Dock McDermot is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
32 |
Became a Scholar (Physician). |
5 |
35 |
Win a prestigious prize for Dock McDermot's work. |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
39 |
Refuse to join a cheat in some fashion. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
44 |
Cheated in some fashion, advancing Dock McDermot's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
44 |
Gain an Enemy |
7 |
44 |
Promoted to Scholar (Physician) rank 2. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
47 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
48 |
Promoted to Scholar (Physician) rank 3. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Voluntarily left Physician |
9 |
48 |
Retired. |
9 |
49 |
Gained a contact. |
10 |
56 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |