Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
A prank goes horribly wrong. Gain a Rival. |
2 |
25 |
Graduated. |
3 |
25 |
Became a Merchant (Broker). |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Broker) rank 2. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
37 |
A series of bad deals and decisions force Earle Nichols into bankruptcy. Earle Nichols salvages what Earle Nichols can. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Earle Nichols Earle Nichols's job. |
7 |
39 |
Became a Rogue (Enforcer). |
7 |
42 |
Betrayed by a friend. One of Earle Nichols's Contacts or Allies betrays Earle Nichols, ending Earle Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Physician (Scholar). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
45 |
Betrayed by a friend. One of Earle Nichols's Contacts or Allies betrays Earle Nichols, ending Earle Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
46 |
Birth or Death involving a family member or close friend. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |