Retired Project Worker Elmer Lambert  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 67 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 6 (0)1 (-2)111356
Disregards rules, Indiscrete, Truthful
 
Skills
Admin 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Explosives 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Melee (Striking) 1
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Recon 1
Science (Robotic Sciences) 0
Stealth 0
Survival 1
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful03
Navy Line/Crew Crewman01
Rogue Enforcer 12
Drifter Barbarian 02
Psion Psi-Warrrior Psi-Soldier01
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Worker11
Believer Mainstream Believer Lay Person02
 
Name Type Affinity Enmity Power Influence Species
Rosetta Pena Rival 1 0 2 2 Dynchia (F/21)
Mozelle Barrett Enemy 0 3 0 4 Sydite (F/36)
Maurice Hand Enemy 0 5 6 1 Dynchia (M/45)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 22 A romantic relationship ends badly. Gain a Rival or Enemy.
1 22 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
2 22 Continued as Believer (Holy Warrior).
2 24 Elmer Lambert is caught in the periphery of a scandal.
2 24 Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful.
3 26 Continued as Believer (Holy Warrior).
3 30 Elmer Lambert aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 30 Failed to qualify for Corporate Agent (Agent).
4 30 Submitted to the draft.
4 30 Became a Navy (Line/Crew) with the new title Crewman.
4 34 Elmer Lambert is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Elmer Lambert as an Enemy.
5 34 Became a Rogue (Enforcer).
5 35 Elmer Lambert spend months in the dangerous criminal underworld.
5 38 Promoted to Rogue (Enforcer) rank 1.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Thief (Rogue).
6 38 Continued as Rogue (Enforcer).
6 41 A job goes wrong, forcing Elmer Lambert to flee off-planet.
7 41 Failed to qualify for Journalist (Entertainer).
7 41 Became a Drifter (Barbarian).
7 44 Encounter a Psionic institute.
7 44 Tested for psionic powers
8 45 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
8 48 Gift causes a former ally to turn on Elmer Lambert and betray Elmer Lambert. One Ally or Contact becomes an Enemy.
9 48 Switched to Drifter (Scavenger).
9 50 Elmer Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 50 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 Elmer Lambert accepted an offer of inducements to betray Elmer Lambert's faith. Gain 280,000 in cash.
10 54 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 54 Returned to Drifter (Barbarian).
11 58 Betrayed by a friend. One of Elmer Lambert's Contacts or Allies betrays Elmer Lambert, ending Elmer Lambert's career. That Contact or Ally becomes a Rival or Enemy.
12 58 Switched to Believer (Mainstream Believer) with the new title Lay Person.
12 62 Someone more charismatic but less devout than Elmer Lambert has become Elmer Lambert's superior.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Retired at age 62.
13 62 Continued as Believer (Mainstream Believer).
13 63 A notable academic consults with Elmer Lambert about a publication or documentary he is working on. Gain a Contact in academia.
14 66 Aging Crisis. Owe 30,000 for medical bills.
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