Retired Chief Emmit Brown  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 67 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 7 (0) 6 (0)111C76
Filthy
 
Skills
Admin 1
Animals 0
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Investigate 2
Language (Vilani (1st Imperium)) 1
Melee 0
Profession (Hostile Environment) 0
Recon 1
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 2
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Rogue Enforcer 01
Drifter Scavenger 11
Drifter Wanderer 04
Believer Missionary/Humanitarian Junior Project Worker01
Agent Law Enforcement Chief56
 
Name Type Affinity Enmity Power Influence Species
Ora Beley Enemy 0 2 1 2 Happrhani (F/40)
Hannah Holmes Enemy 0 5 5 1 Happrhani (F/74)
Very bad falling out.
Irl Egerton Enemy 0 3 0 1 Happrhani (M/14)
Relationship redefined. Ally becomes an enemy.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Emmit Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Became a Rogue (Enforcer).
2 22 A police detective or rival criminal forces Emmit Brown to flee and vows to hunt Emmit Brown down. Gain an Enemy.
3 22 Switched to Drifter (Scavenger).
3 24 Suffer from a life-threatening illness.
3 26 Promoted to Drifter (Scavenger) rank 1.
4 26 Voluntarily left Scavenger
4 26 Failed to qualify for Infantry (Army).
4 26 Switched to Drifter (Wanderer).
4 27 Attacked by enemies and injured.
4 27 Severely injured. Owe 25,000 for medical bills.
4 27 Gain Enemy if Emmit Brown don't already have one.
5 30 Continued as Drifter (Wanderer).
5 32 Emmit Brown do not know what happened to Emmit Brown. There is a gap in Emmit Brown's memory.
6 32 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 36 Emmit Brown aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 36 Returned to Drifter (Wanderer).
7 39 Contact with Government.
8 40 Continued as Drifter (Wanderer).
8 43 Emmit Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 43 Failed to qualify for Merchant Academy.
9 43 Submitted to the draft.
9 43 Became a Agent (Law Enforcement) with the new title Rookie.
9 46 A new romantic starts. Gain an Ally.
10 47 Continued as Agent (Law Enforcement).
10 50 Befriended by a senior agent.
10 51 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
11 51 Continued as Agent (Law Enforcement).
11 55 Befriended by a senior agent.
11 55 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
12 55 Continued as Agent (Law Enforcement).
12 56 Rewarded for a successful mission.
12 59 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
13 59 Continued as Agent (Law Enforcement).
13 61 An investigation takes on a dangerous turn.
13 63 Forced to continue current assignment.
13 63 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 63 Retired at age 63.
14 63 Continued as Agent (Law Enforcement).
14 65 Good fortune
14 67 Promoted to Agent (Law Enforcement) rank 5 with the new title Chief.
15 67 Aging Crisis. Owe 60,000 for medical bills.
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