Retired Initiate Emmit Robinson  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 67 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 3 (-1)111733
Socially bold
 
Skills
Admin 0
Art (Creative) 0
Carouse 0
Deception 0
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 1
Gun Combat (Slug) 1
Leadership 1
Melee (Blade) 1
Persuade 2
Science (Social Sciences/Belief) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Navy Engineer/Gunner Crewman01
Marine Ground Assault Marine02
Scout Explorer 01
Merchant Free Trader 12
Drifter Wanderer 01
Believer Mainstream Believer Initiate12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Chauncey Bethune Enemy 0 4 3 4 Geonee (M/20)
May Garza Enemy 0 5 1 0 Geonee (M/44)
Bernard Murphy Rival 2 2 0 3 Geonee (M/21)
Forgiveness.
Dayton Sheils Contact 2 1 2 2 Suerrat (M/25)
Corinne Corney Contact 2 1 1 5 Geonee (F/34)
Judd Adams Contact 1 0 1 4 Iltharan (M/52)
Emanuel Walsham Ally 2 0 1 0 Geonee (M/56)
Jill Prescott Ally 4 0 0 1 Azhanti (F/87)
Jill Prescott loses some of their power base.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 Public opinion turns on Emmit Robinson.
2 21 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 22 Emmit Robinson is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Emmit Robinson as an Enemy.
3 22 Became a Marine (Ground Assault) with the new title Marine.
3 23 Assigned to an assault on an enemy fortress.
3 26 Attempt at commissioned failed.
4 26 Continued as Marine (Ground Assault).
4 27 A mission goes wrong; Emmit Robinson and several others are captured and mistreated by the enemy. Gain Emmit Robinson's jailer as an Enemy.
5 27 Became a Scout (Explorer).
5 30 Emmit Robinson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6 30 Became a Merchant (Free Trader).
6 33 Make an unexpected connection outside Emmit Robinson's normal circles. Gain a Contact.
6 34 Promoted to Merchant (Free Trader) rank 1.
7 34 Continued as Merchant (Free Trader).
7 38 A good deal ensures Emmit Robinson is living the high life for a few years.
8 38 Voluntarily left Free Trader
8 38 Became a Drifter (Wanderer).
8 41 Betrayed by a friend. One of Emmit Robinson's Contacts or Allies betrays Emmit Robinson, ending Emmit Robinson's career. That Contact or Ally becomes a Rival or Enemy.
9 41 Aging Crisis. Owe 10,000 for medical bills.
9 41 Retired at age 41.
9 41 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 44 Gained a contact.
9 45 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 45 Aging Crisis. Owe 20,000 for medical bills.
10 45 Continued as Believer (Mainstream Believer).
10 47 Opponents of Emmit Robinson's belief system ambush Emmit Robinson.
10 47 Injured. Fully recovered. Owe 5,000 for medical bills.
11 47 Aging Crisis. Owe 50,000 for medical bills.
11 47 Retired.
11 51 Gained a contact.
12 51 Aging Crisis. Owe 40,000 for medical bills.
12 55 Gained a contact.
13 55 Aging Crisis. Owe 60,000 for medical bills.
13 59 A new romantic starts. Gain an Ally.
14 59 Aging Crisis. Owe 10,000 for medical bills.
14 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 63 Aging Crisis. Owe 50,000 for medical bills.
15 65 Moved to a new world.
16 67 Aging Crisis. Owe 20,000 for medical bills.
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