Retired Senior Crewman Ernie Tow  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 67 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 4 (-1)111964
Sloppy, Sheepish, Low drive
 
Skills
Animals 0
Broker 0
Carouse 1
Drive (Track) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat (Energy) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Profession (Spacer) 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Scout Explorer Scout15
Drifter Scavenger 02
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Junior Project Worker02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Luvenia Maltby Enemy 0 2 0 1 Tapazmal (F/22)
Lillian Foale Ally 3 0 4 1 Trexen (F/41)
Alva Hill Enemy 0 1 0 0 Ronnin (F/32)
Emmett McDonaugh Contact 1 1 1 2 Yilean (M/50)
Allison Dart Contact 2 1 2 0 Tapazmal (M/15)
Nicholas Carnall Enemy 0 3 1 4 Tapazmal (M/20)
Viva Wells Contact 3 1 0 2 Murrissi (F/18)
Viva Wells was ruined by misfortune caused by the character.
Claudia Raycraft Contact 3 1 3 4 Tapazmal (F/35)
Claudia Raycraft has had an unexpected run of good fortune lately.
Orin Fisher Enemy 0 1 0 3 Cassilldan (M/11)
Orin Fisher’s relationships have begun to affect the character.
Franklin Fitzgerald Rival 1 1 0 2 Solomani, Imperium (M/35)
Franklin Fitzgerald is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 21 A sudden war destroys Ernie Tow's trade routes and contacts, forcing Ernie Tow to flee that region of space.
1 21 Gain rebels as Enemy
2 21 Became a Scout (Explorer).
2 22 Ernie Tow's ship is ambushed by enemy vessels. Ernie Tow successfully ran to the jump point.
3 25 Continued as Scout (Explorer).
3 27 A new romantic starts. Gain an Ally.
4 29 Continued as Scout (Explorer).
4 33 Ernie Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ernie Tow fail to help. Gain an Enemy.
4 33 Ernie Tow's ship is damaged, and Ernie Tow have to hitch-hike Ernie Tow's way back across the stars to the nearest scout base.
4 33 Gain 2 Contacts. Gain 1 Enemies.
5 33 Continued as Scout (Explorer).
5 37 Ernie Tow's ship is ambushed by enemy vessels. Ernie Tow successfully ran to the jump point.
5 37 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 37 Continued as Scout (Explorer).
6 41 Ernie Tow's ship is damaged, and Ernie Tow have to hitch-hike Ernie Tow's way back across the stars to the nearest scout base.
6 41 Gain 2 Contacts. Gain 1 Enemies.
7 41 Failed to qualify for Merchant Academy.
7 41 Became a Drifter (Scavenger).
7 45 Attacked by enemies and injured.
7 45 Lightly injured, no permanent damage. Fully recovered.
7 45 Gain Enemy if Ernie Tow don't already have one.
8 45 Continued as Drifter (Scavenger).
8 48 Ernie Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 48 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 50 A series of bad deals and decisions force Ernie Tow into bankruptcy. Ernie Tow salvages what Ernie Tow can.
9 52 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 52 Continued as Merchant (Merchant Marine).
10 53 Severely injured. Fully recovered. Owe 1,250 for medical bills.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Retired at age 53.
11 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 A notable academic consults with Ernie Tow about a publication or documentary he is working on. Gain a Contact in academia.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Continued as Believer (Missionary/Humanitarian).
12 60 Amnesia.
12 61 Forced to muster out.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Retired.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 10,000 for medical bills.
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