Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Moved to a new world. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Ernst Burress run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Entered Merchant Academy with the Business curriculum. |
5 |
36 |
Made lifelong friends. Gain 2 Allies. |
5 |
36 |
Graduated. |
6 |
36 |
Became a Merchant (Broker). |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
40 |
Embroiled in legal trouble. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Ernst Burress's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Ernst Burress's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Returned to Drifter (Scavenger). |
9 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |