Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Ese-Ke-a-patheb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ese-Ke-a-patheb fail to help. Gain an Enemy. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Ese-Ke-a-patheb's ship is damaged, and Ese-Ke-a-patheb have to hitch-hike Ese-Ke-a-patheb's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Severely injured. |
4 |
24 |
Failed to qualify for Line/Crew (Navy). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
25 |
Ese-Ke-a-patheb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
27 |
Ese-Ke-a-patheb faith is shaken. |
6 |
29 |
Continued as Believer (Missionary/Humanitarian). |
6 |
32 |
Ese-Ke-a-patheb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
32 |
Became a Merchant (Free Trader). |
7 |
33 |
Given advanced training in a specialist field |
7 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Continued as Merchant (Free Trader). |
8 |
37 |
Birth or Death involving a family member or close friend. |
9 |
40 |
Continued as Merchant (Free Trader). |
9 |
44 |
Ese-Ke-a-patheb's business or ship thrives. |
9 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
44 |
Continued as Merchant (Free Trader). |
10 |
45 |
Given advanced training in a specialist field |
10 |
48 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Continued as Merchant (Free Trader). |
11 |
52 |
Make an unexpected connection outside Ese-Ke-a-patheb's normal circles. Gain a Contact. |
11 |
52 |
Promoted to Merchant (Free Trader) rank 4. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Continued as Merchant (Free Trader). |
12 |
56 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Became a Citizen (Corporate). |
13 |
60 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Continued as Citizen (Corporate). |
14 |
62 |
Ese-Ke-a-patheb is rewarded for Ese-Ke-a-patheb's diligence or cunning. |
14 |
64 |
Promoted to Citizen (Corporate) rank 1. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |