Retired Experienced Trader Ese-Ke-a-patheb  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 67 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 6 (0)111666
Carefree, Toadying
 
Skills
Astrogation 0
Broker 3
Carouse 0
Diplomat 0
Drive (Track) 1
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 2
Pilot 0
Profession (Hostile Environment/High-G) 1
Profession (Worker/Religion) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 02
Drifter Wanderer 01
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker02
Merchant Free Trader Experienced Trader46
Citizen Corporate 12
 
Name Type Affinity Enmity Power Influence Species
Bart Desmond Enemy 0 2 6 4 Darmine (M/22)
Pababwa Contact 2 1 3 4 Bwap (M/14)
Pababwa is in desperate trouble and could use the character’s help.
Blaine Burke Contact 1 1 6 6 Sydite (M/33)
Webb Frazier Contact 1 0 1 2 Traltar (M/22)
Dabawa Tabda-E Contact 3 1 4 1 Bwap (M/73)
A-etapa-Waweesw Enemy 0 3 0 1 Bwap (M/42)
Kebpa Pa Enemy 0 3 0 2 Bwap (F/21)
Kebpa Pa has negatively life-changing event.
Pa Owetab Enemy 0 3 2 0 Bwap (M/30)
Jason Burress Contact 3 2 0 0 Tezcat (M/55)
Pewa Da-web Rival 1 3 2 1 Bwap (F/39)
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Ese-Ke-a-patheb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ese-Ke-a-patheb fail to help. Gain an Enemy.
1 19 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 22 Continued as Scout (Explorer).
2 23 Ese-Ke-a-patheb's ship is damaged, and Ese-Ke-a-patheb have to hitch-hike Ese-Ke-a-patheb's way back across the stars to the nearest scout base.
2 23 Gain 4 Contacts. Gain 2 Enemies.
3 23 Became a Drifter (Wanderer).
3 24 Severely injured.
4 24 Failed to qualify for Line/Crew (Navy).
4 24 Switched to Drifter (Scavenger).
4 25 Ese-Ke-a-patheb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 25 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 27 Ese-Ke-a-patheb faith is shaken.
6 29 Continued as Believer (Missionary/Humanitarian).
6 32 Ese-Ke-a-patheb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 32 Became a Merchant (Free Trader).
7 33 Given advanced training in a specialist field
7 36 Promoted to Merchant (Free Trader) rank 1.
8 36 Aging Crisis. Owe 20,000 for medical bills.
8 36 Retired at age 36.
8 36 Continued as Merchant (Free Trader).
8 37 Birth or Death involving a family member or close friend.
9 40 Continued as Merchant (Free Trader).
9 44 Ese-Ke-a-patheb's business or ship thrives.
9 44 Promoted to Merchant (Free Trader) rank 2.
10 44 Aging Crisis. Owe 10,000 for medical bills.
10 44 Continued as Merchant (Free Trader).
10 45 Given advanced training in a specialist field
10 48 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
11 48 Aging Crisis. Owe 30,000 for medical bills.
11 48 Continued as Merchant (Free Trader).
11 52 Make an unexpected connection outside Ese-Ke-a-patheb's normal circles. Gain a Contact.
11 52 Promoted to Merchant (Free Trader) rank 4.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 52 Continued as Merchant (Free Trader).
12 56 Bankrupted by a rival. Gain the other trader as a Rival.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 56 Became a Citizen (Corporate).
13 60 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 60 Continued as Citizen (Corporate).
14 62 Ese-Ke-a-patheb is rewarded for Ese-Ke-a-patheb's diligence or cunning.
14 64 Promoted to Citizen (Corporate) rank 1.
15 64 Aging Crisis. Owe 10,000 for medical bills.
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