Retired 3rd Officer Essie Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 67 M 1 (-2) 2 (-2) 1 (-2) 9 (1) 5 (-1) 8 (0)121958
Honor Bound, Austere, Hopeful
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Drive (Track) 1
Electronics (Computers) 1
Engineer (Power) 1
Gun Combat 0
Language (Trokh (Aslan)) 1
Mechanic 1
Melee (Natural) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Freeloader/Scrounging) 1
Profession (Hostile Environment/Underwater) 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Scout Explorer 01
Merchant Merchant Marine 3rd Officer34
Drifter Barbarian 01
Drifter Wanderer 25
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Houston Bent Rival 1 1 3 6 Lancian (M/35)
Gustaf Frazier Enemy 0 4 3 3 Cafadan (M/25)
Gustaf Frazier belongs to an unusual cultural or religious group.
Bill Foy Ally 0 0 0 0 Tezcat (M/20)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Essie Coleman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
2 22 Failed to qualify for Army Support (Army).
2 22 Submitted to the draft.
2 22 Switched to Scout (Explorer) with previous rank.
2 25 Psychologically damaged by Essie Coleman's time in the scouts.
3 25 Entered Merchant Academy with the Shipboard curriculum.
3 29 Expand the field of Athletics (Dexterity), but gain a Rival in Essie Coleman's former tutor.
3 29 Graduated.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 32 Given advanced training in a specialist field
4 33 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 33 Continued as Merchant (Merchant Marine).
5 36 A good deal ensures Essie Coleman is living the high life for a few years.
5 37 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 37 Continued as Merchant (Merchant Marine).
6 41 Given advanced training in a specialist field
7 41 Continued as Merchant (Merchant Marine).
7 44 Essie Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 44 Failed to qualify for Scientist (Scholar).
8 44 Became a Drifter (Barbarian).
8 45 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
9 45 Failed to qualify for Surveyor (Scout).
9 45 Switched to Drifter (Wanderer).
9 49 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 49 Continued as Drifter (Wanderer).
10 52 Find valuable salvage.
10 53 Forced to continue current assignment.
10 53 Promoted to Drifter (Wanderer) rank 1.
11 53 Continued as Drifter (Wanderer).
11 56 Attacked by enemies and injured.
11 56 Lightly injured, no permanent damage. Fully recovered.
11 56 Gain Enemy if Essie Coleman don't already have one.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Drifter (Wanderer).
12 61 Promoted to Drifter (Wanderer) rank 2.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Continued as Drifter (Wanderer).
13 65 Betrayed by a friend. One of Essie Coleman's Contacts or Allies betrays Essie Coleman, ending Essie Coleman's career. That Contact or Ally becomes a Rival or Enemy.
14 65 Aging Crisis. Owe 40,000 for medical bills.
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