Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Essie Coleman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Psychologically damaged by Essie Coleman's time in the scouts. |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
29 |
Expand the field of Athletics (Dexterity), but gain a Rival in Essie Coleman's former tutor. |
3 |
29 |
Graduated. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A good deal ensures Essie Coleman is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Given advanced training in a specialist field |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Essie Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Failed to qualify for Scientist (Scholar). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
45 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
9 |
45 |
Failed to qualify for Surveyor (Scout). |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
52 |
Find valuable salvage. |
10 |
53 |
Forced to continue current assignment. |
10 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
56 |
Attacked by enemies and injured. |
11 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
56 |
Gain Enemy if Essie Coleman don't already have one. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Drifter (Wanderer). |
12 |
61 |
Promoted to Drifter (Wanderer) rank 2. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Drifter (Wanderer). |
13 |
65 |
Betrayed by a friend. One of Essie Coleman's Contacts or Allies betrays Essie Coleman, ending Essie Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |