Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Essie George spend a great deal of time on the fringes of Charted Space. |
2 |
21 |
Essie George inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scout (Surveyor) with previous rank. |
3 |
26 |
Spend several years jumping from world to world in Essie George's scout ship. |
4 |
27 |
Voluntarily left Surveyor |
4 |
27 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
28 |
Inherit a gift from a rich relative. |
5 |
31 |
Voluntarily left Dilettante |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Dropped out of the merchant academy. |
6 |
33 |
Continued as Noble (Dilettante). |
6 |
34 |
Become deeply involved in politics on Essie George's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Became a Drifter (Scavenger). |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Good fortune |
8 |
45 |
Forced to muster out. |
9 |
45 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
9 |
49 |
Join a conspiracy of nobles that were caught. |
9 |
49 |
Political manoeuvrings usurp Essie George's position. Gain a Rival. |
10 |
49 |
Continued as Noble (Administrator). |
10 |
53 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
57 |
Spend time with an alien race. Gain a contact. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |