Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Ezekiel Kirkham left the community. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Betrayed by a friend. One of Ezekiel Kirkham's Contacts or Allies betrays Ezekiel Kirkham, ending Ezekiel Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Find an Alien Artifact. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Spend time with an alien race. Gain a contact. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
Drafted into Surveyor |
7 |
44 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
44 |
Became a Scout (Surveyor). |
8 |
45 |
Ezekiel Kirkham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ezekiel Kirkham fail to help. Gain an Enemy. |
8 |
45 |
Ezekiel Kirkham's ship is damaged, and Ezekiel Kirkham have to hitch-hike Ezekiel Kirkham's way back across the stars to the nearest scout base. |
8 |
45 |
Gain 2 Contacts. Gain 1 Enemies. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
52 |
Perform an exemplary service for the scouts. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Explorer (Scout). |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
53 |
Ezekiel Kirkham spend a great deal of time on the fringes of Charted Space. |
10 |
53 |
Psychologically damaged by Ezekiel Kirkham's time in the scouts. |
11 |
56 |
Continued as Scout (Surveyor). |
11 |
57 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
12 |
57 |
Switched to Drifter (Scavenger). |
12 |
60 |
A new romantic starts. Gain an Ally. |
12 |
61 |
Promoted to Drifter (Scavenger) rank 1. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Drifter (Scavenger). |
13 |
64 |
Ezekiel Kirkham do not know what happened to Ezekiel Kirkham. There is a gap in Ezekiel Kirkham's memory. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |