Retired Lay Person Ford Boyd  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 67 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 4 (-1)111594
Coarse, Undisciplined
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Diplomat 0
Electronics 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 0
Persuade 1
Profession (Spacer/Crewmember) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Drifter Wanderer 02
Citizen Colonist 01
Army Infantry Private01
Believer Mainstream Believer Lay Person02
Drifter Scavenger 12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Ressie Nagle Enemy 0 6 3 2 Vanejenese (F/19)
Very bad falling out.
Isidore Mitchelle Enemy 1 2 1 3 Tezcat (M/33)
Relationship altered.
Rupert Coleman Rival 1 1 4 2 Vlazhdumecta (M/32)
Pleasant Jack Rival 1 0 1 6 Tapazmal (M/94)
Pleasant Jack is actually an organisation such as a political movement or modest sized business.
Wayne Stone Rival 1 3 5 3 Zaris (M/75)
Wayne Stone’s relationships have begun to affect the character.
Levi Gilbert Ally 4 0 0 1 Zaris (M/40)
Olin Kelly Ally 2 0 1 5 Zaris (M/64)
Olin Kelly gained influence with the character’s assistance.
Clara Warren Ally 3 0 0 1 Zaris (M/22)
Matt Perez Rival 1 1 1 1 Zaris (M/22)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 A revolution, attack or other unusual event throws Ford Boyd's life into chaos, forcing Ford Boyd to leave the planet.
2 22 Became a Drifter (Wanderer).
2 23 Ford Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Switched to Citizen (Colonist).
3 24 Life ruined by a criminal gang. Gain the gang as an Enemy
4 24 Failed to qualify for Merchant Marine (Merchant).
4 24 Returned to Drifter (Wanderer).
4 28 Suffer from a life-threatening illness.
5 28 Failed to qualify for Infantry (Army).
5 28 Submitted to the draft.
5 28 Became a Army (Infantry) with the new title Private.
5 29 Unit is slaughtered in a disastrous battle, for which Ford Boyd blame Ford Boyd's commander. Gain commander as Enemy.
6 29 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 31 Ford Boyd retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 33 Continued as Believer (Mainstream Believer).
7 37 Ford Boyd come into conflict with a splinter group Ford Boyd's own religion which maintains Ford Boyd's version is the wrong one. Gain 1 Rivals.
8 37 Switched to Drifter (Scavenger).
8 38 Find Ancient Technology.
8 41 Forced to continue current assignment.
8 41 Promoted to Drifter (Scavenger) rank 1.
9 41 Continued as Drifter (Scavenger).
9 42 Ford Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 42 Aging Crisis. Owe 40,000 for medical bills.
10 42 Retired at age 42.
10 42 Retired.
10 44 Betrayal. Convert an Ally into a Rival or Enemy.
11 46 Aging Crisis. Owe 30,000 for medical bills.
11 50 A new romantic starts. Gain an Ally.
12 50 Aging Crisis. Owe 60,000 for medical bills.
12 52 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 54 Aging Crisis. Owe 40,000 for medical bills.
13 56 A new romantic starts. Gain an Ally.
14 58 Aging Crisis. Owe 60,000 for medical bills.
14 61 Good fortune.
15 62 Aging Crisis. Owe 10,000 for medical bills.
15 65 Moved to a new world.
16 66 Aging Crisis. Owe 60,000 for medical bills.
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