Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
A disaster leaves several injured, and others blame Forrest Murphy, forcing Forrest Murphy to leave Forrest Murphy's career. Gain a Rival. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find Ancient Technology. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Switched to Scholar (Physician) with previous rank. |
4 |
32 |
Win a prestigious prize for Forrest Murphy's work. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Imperial trade restrictions force Forrest Murphy out of business. |
10 |
52 |
Became a Scout (Courier). |
10 |
56 |
Spend several years jumping from world to world in Forrest Murphy's scout ship. |
10 |
56 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scout (Courier). |
11 |
60 |
Forrest Murphy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Forrest Murphy fail to help. Gain an Enemy. |
11 |
60 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Continued as Scout (Courier). |
12 |
63 |
Forrest Murphy's ship is damaged, and Forrest Murphy have to hitch-hike Forrest Murphy's way back across the stars to the nearest scout base. |
12 |
63 |
Gain 5 Contacts. Gain 3 Enemies. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Forrest Murphy secretly provide religious rites for a dying leader or noble, although they do not share Forrest Murphy's faith. Gain an Ally in the family and a Rival who disagrees with Forrest Murphy's choice. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |