Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Drafted into Ground Assault |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
Severely injured. Fully recovered. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Frank Moore have been following false teachings! |
4 |
26 |
Became a Citizen (Colonist). |
4 |
29 |
Frank Moore's business expands, Frank Moore's corporation grows, or the colony thrives. |
4 |
30 |
Promoted to Citizen (Colonist) rank 1. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
31 |
Frank Moore is rewarded for Frank Moore's diligence or cunning. |
5 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
37 |
Spent time maintaining and using heavy vehicles. |
6 |
38 |
Promoted to Citizen (Colonist) rank 3. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
42 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
42 |
Failed to qualify for Surveyor (Scout). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
A good deal ensures Frank Moore is living the high life for a few years. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Given advanced training in a specialist field |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Embroiled in legal trouble. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Make an unexpected connection outside Frank Moore's normal circles. Gain a Contact. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Forced to muster out. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |