Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Drafted into Law Enforcement |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Gail Farrell's work ends up coming home with Gail Farrell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
28 |
Gain Enemy if Gail Farrell don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Gail Farrell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Gain Enemy if Gail Farrell don't already have one. |
7 |
38 |
Voluntarily left Barbarian |
7 |
38 |
Became a Merchant (Broker). |
7 |
42 |
Embroiled in legal trouble. |
8 |
42 |
Continued as Merchant (Broker). |
9 |
46 |
Continued as Merchant (Broker). |
9 |
49 |
A series of bad deals and decisions force Gail Farrell into bankruptcy. Gail Farrell salvages what Gail Farrell can. |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
53 |
Gail Farrell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Find Ancient Technology. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |