Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
25 |
Commanding officer takes an interest in Geo Rice's career. |
3 |
26 |
Continued as Army (Army Support). |
3 |
28 |
Severely injured. Fully recovered. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
32 |
When dealing with an alien race, Geo Rice botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Geo Rice inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
Birth or Death involving a family member or close friend. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Became a Agent (Intelligence). |
8 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
48 |
Continued as Agent (Intelligence). |
9 |
49 |
Advanced training in a specialist field. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Agent (Intelligence). |
10 |
53 |
Geo Rice's work ends up coming home with Geo Rice, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |