Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes wrong; Gerhard Fisher and several others are captured and mistreated by the enemy. Gain Gerhard Fisher's jailer as an Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Drafted into Cavalry |
4 |
32 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
34 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
36 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
5 |
36 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
6 |
36 |
Voluntarily left Cavalry |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Moved to a new world. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attacked by enemies that Gerhard Fisher easily defeat. |
8 |
47 |
Gain Enemy if Gerhard Fisher don't already have one. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
49 |
Gerhard Fisher do not know what happened to Gerhard Fisher. There is a gap in Gerhard Fisher's memory. |
10 |
49 |
Became a Merchant (Free Trader). |
10 |
50 |
A good deal ensures Gerhard Fisher is living the high life for a few years. |
10 |
53 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
53 |
Continued as Merchant (Free Trader). |
11 |
56 |
A series of bad deals and decisions force Gerhard Fisher into bankruptcy. Gerhard Fisher salvages what Gerhard Fisher can. |
12 |
56 |
Switched to Drifter (Wanderer). |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Wanderer). |
13 |
64 |
Gerhard Fisher do not know what happened to Gerhard Fisher. There is a gap in Gerhard Fisher's memory. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |