Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Graham Johnson's Contacts or Allies betrays Graham Johnson, ending Graham Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
A revolution, attack or other unusual event throws Graham Johnson's life into chaos, forcing Graham Johnson to leave the planet. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
24 |
Advanced training in a specialist field. |
3 |
27 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
30 |
Win a prestigious prize for Graham Johnson's work. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
33 |
Assigned to work on a secret project for a patron or organisation. |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 3. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
38 |
A disaster leaves several injured, and others blame Graham Johnson, forcing Graham Johnson to leave Graham Johnson's career. Gain a Rival. |
6 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Scout (Courier). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Continued as Scout (Courier). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |