Graham Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 67 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 7 (0)111687
Obstinate
 
Skills
Animals 0
Carouse 0
Drive (Mole) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Investigate 2
Medic 2
Melee 0
Science (Robotic Sciences/Robotics) 1
Science (Social Sciences/Sophontology) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Citizen Worker 01
Scholar Field Researcher 34
Scout Courier 02
Drifter Wanderer 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Glenda Howard Rival 3 0 4 1 Urunishani (F/52)
Relationship altered.
Leah McGuire Enemy 0 3 3 1 Zaris (F/68)
Leah McGuire is a questionable figure such as a criminal, pirate or disgraced noble.
Edmund Simpson Contact 3 0 1 2 Humaniti (M/23)
Relationship becomes more moderate. Ally becomes a contact.
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Barbarian).
1 22 Betrayed by a friend. One of Graham Johnson's Contacts or Allies betrays Graham Johnson, ending Graham Johnson's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Became a Citizen (Worker).
2 23 A revolution, attack or other unusual event throws Graham Johnson's life into chaos, forcing Graham Johnson to leave the planet.
3 23 Became a Scholar (Field Researcher).
3 24 Advanced training in a specialist field.
3 27 Promoted to Scholar (Field Researcher) rank 1.
4 27 Continued as Scholar (Field Researcher).
4 30 Win a prestigious prize for Graham Johnson's work.
4 31 Promoted to Scholar (Field Researcher) rank 2.
5 31 Continued as Scholar (Field Researcher).
5 33 Assigned to work on a secret project for a patron or organisation.
5 35 Promoted to Scholar (Field Researcher) rank 3.
6 35 Attempted to change assignments.
6 35 Failed to qualify for Scientist (Scholar).
6 35 Continued as Scholar (Field Researcher).
6 38 A disaster leaves several injured, and others blame Graham Johnson, forcing Graham Johnson to leave Graham Johnson's career. Gain a Rival.
6 38 Severely injured. Fully recovered. Owe 5,000 for medical bills.
7 38 Became a Scout (Courier).
7 40 A romantic relationship ends badly. Gain a Rival or Enemy.
8 42 Continued as Scout (Courier).
8 45 Lightly injured, no permanent damage. Fully recovered.
9 45 Failed to qualify for Merchant Academy.
9 45 Switched to Drifter (Wanderer).
9 49 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
10 49 Retired.
10 50 A romantic relationship ends badly. Gain a Rival or Enemy.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 55 Moved to a new world.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 59 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 60,000 for medical bills.
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