Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Drafted into Explorer |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Gustaf Gregory have no idea what happened to Gustaf Gregory – they found Gustaf Gregory's ship drifting on the fringes of friendly space. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Drafted into Merchant Marine |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A sudden war destroys Gustaf Gregory's trade routes and contacts, forcing Gustaf Gregory to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Returned to Drifter (Barbarian). |
9 |
50 |
Attempted a risky adventure and was sent to prison. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Became a Prisoner (Fixer). |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Switched to Prisoner (Thug) with previous rank. |
11 |
57 |
Beaten by a prison gang. |
11 |
57 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
12 |
58 |
Continued as Prisoner (Thug). |
12 |
62 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Prisoner (Thug). |
13 |
64 |
Disgraced. Word of Gustaf Gregory's criminal past reaches Gustaf Gregory's homeworld. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |