Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Guy Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
21 |
Guy Gardner is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
21 |
Became a Scout (Explorer). |
3 |
22 |
Guy Gardner's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
25 |
Became a Citizen (Corporate). |
4 |
26 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Citizen (Corporate) rank 1. |
5 |
29 |
Continued as Citizen (Corporate). |
5 |
33 |
Political upheaval strikes Guy Gardner's homeworld, and Guy Gardner is caught up in the revolution. |
5 |
33 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
33 |
Continued as Citizen (Corporate). |
6 |
35 |
Guy Gardner's business expands, Guy Gardner's corporation grows, or the colony thrives. |
6 |
37 |
Promoted to Citizen (Corporate) rank 3. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
39 |
Guy Gardner gain experience in a technical field as a computer operator or surveyor. |
7 |
41 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
45 |
A revolution, attack or other unusual event throws Guy Gardner's life into chaos, forcing Guy Gardner to leave the planet. |
9 |
45 |
Failed to qualify for Explorer (Scout). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
49 |
Vessel participates in a notable military engagement. |
9 |
49 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Failed to qualify for Engineer/Gunner (Navy). |
10 |
49 |
Continued as Navy (Line/Crew). |
10 |
53 |
Guy Gardner is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Guy Gardner as an Enemy. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Guy Gardner secretly provide religious rites for a dying leader or noble, although they do not share Guy Gardner's faith. Gain an Ally in the family and a Rival who disagrees with Guy Gardner's choice. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |