Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
Imperial trade restrictions force Hamp Coleman out of business. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Hamp Coleman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
33 |
Opponents of Hamp Coleman's belief system ambush Hamp Coleman. |
5 |
33 |
Severely injured. Owe 5,000 for medical bills. |
6 |
33 |
Became a Entertainer (Artist). |
6 |
36 |
Criticised a questionable political leader on Hamp Coleman's homeworld, causing his downfall. Gain an Enemy |
6 |
36 |
Nearly killed. Owe 8,750 for medical bills. |
6 |
37 |
Promoted to Entertainer (Artist) rank 1. |
7 |
37 |
Voluntarily left Artist |
7 |
37 |
Became a Scout (Surveyor). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
43 |
Hamp Coleman do not know what happened to Hamp Coleman. There is a gap in Hamp Coleman's memory. |
9 |
43 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Opponents of Hamp Coleman's belief system ambush Hamp Coleman. |
9 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
50 |
Victim of a crime. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Birth or Death involving a family member or close friend. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |