Retired Junior Project Worker Hampton Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 67 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 8 (0)111458
High, Depressed
 
Skills
Animals 0
Art (Creative) 0
Athletics (Endurance) 1
Drive 0
Electronics 0
Language (Zdetl (Zhodani)) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Sports/Golf) 1
Recon 0
Steward 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 02
Believer Holy Warrior Hopeful-12
Entertainer Journalist 01
Merchant Merchant Marine Crewman01
Drifter Scavenger 13
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Elmo Martinez Ally 2 0 0 2 Ne Kraeda ren Kelva (M/25)
Wilda Gleeson Enemy 0 2 1 0 Ne Kraeda ren Kelva (F/58)
Vada Hand Ally 0 0 2 4 Urunishani (F/39)
Abraham Dendy Contact 2 1 2 0 Ne Kraeda ren Kelva (M/26)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Hampton Middlemiss is rewarded for Hampton Middlemiss's diligence or cunning.
2 22 Continued as Citizen (Colonist).
2 23 A revolution, attack or other unusual event throws Hampton Middlemiss's life into chaos, forcing Hampton Middlemiss to leave the planet.
3 23 Became a Believer (Holy Warrior) with the new title Hopeful.
3 25 Hampton Middlemiss is caught in the periphery of a scandal.
3 25 Demoted to Believer (Holy Warrior) rank -1.
4 27 Continued as Believer (Holy Warrior).
4 29 A new romantic starts. Gain an Ally.
4 31 Forced to muster out.
5 31 Became a Entertainer (Journalist).
5 32 An investigation, tour, project or expedition goes wrong, stranding Hampton Middlemiss far from home.
6 32 Failed to qualify for Free Trader (Merchant).
6 32 Submitted to the draft.
6 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 35 A series of bad deals and decisions force Hampton Middlemiss into bankruptcy. Hampton Middlemiss salvages what Hampton Middlemiss can.
7 35 Became a Drifter (Scavenger).
7 39 Promoted to Drifter (Scavenger) rank 1.
8 39 Continued as Drifter (Scavenger).
8 40 Attacked by enemies that Hampton Middlemiss easily defeat.
8 40 Gain Enemy if Hampton Middlemiss don't already have one.
9 43 Continued as Drifter (Scavenger).
9 44 Hampton Middlemiss do not know what happened to Hampton Middlemiss. There is a gap in Hampton Middlemiss's memory.
10 44 Aging Crisis. Owe 60,000 for medical bills.
10 44 Retired at age 44.
10 44 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 48 Hampton Middlemiss aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Retired.
11 52 A new romantic starts. Gain an Ally.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 53 Moved to a new world.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 57 Gained a contact.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 63 Betrayal. Convert an Ally into a Rival or Enemy.
15 64 Aging Crisis. Owe 20,000 for medical bills.
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