Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Hardy Sim accepted an offer of inducements to betray Hardy Sim's faith. Gain 120,000 in cash. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Hardy Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
3 |
29 |
Birth or Death involving a family member or close friend. |
4 |
29 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Hardy Sim secretly provide religious rites for a dying leader or noble, although they do not share Hardy Sim's faith. Gain an Ally in the family and a Rival who disagrees with Hardy Sim's choice. |
4 |
33 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
33 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
Someone more charismatic but less devout than Hardy Sim has become Hardy Sim's superior. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
41 |
Hardy Sim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
41 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
7 |
41 |
Continued as Believer (Mainstream Believer). |
7 |
45 |
Hardy Sim is sent to a new community or parish to preach The Word among the poor. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Hardy Sim's Contacts or Allies betrays Hardy Sim, ending Hardy Sim's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Voluntarily left Wanderer |
9 |
49 |
Returned to Believer (Mainstream Believer). |
9 |
53 |
Hardy Sim secretly provide religious rites for a dying leader or noble, although they do not share Hardy Sim's faith. Gain an Ally in the family and a Rival who disagrees with Hardy Sim's choice. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired. |
10 |
56 |
Gained a contact. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
Birth or Death involving a family member or close friend. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |