Retired Agent Harmon Jacobs  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 67 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 7 (0)111A57
Nosy, Lanky stature
 
Skills
Athletics (Strength) 3
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Explosives 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Language (Gvegh (Vargr)) 1
Melee (Grapple) 1
Melee (Unarmed) 1
Persuade 1
Profession (Colonist) 0
Stealth 0
Streetwise 2
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal12
Rogue Enforcer 13
Merchant Merchant Marine Crewman02
Agent Corporate Agent Agent13
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Gene Hicks Enemy 0 2 3 5 Murrissi (M/39)
Gene Hicks is in prison or otherwise trapped somewhere.
Willard Cumming Contact 1 1 0 3 Murrissi (M/74)
Margarita McKinnon Enemy 0 1 0 3 Murrissi (F/67)
Gwendolyn Phillips Rival 1 2 2 1 Murrissi (F/32)
Ossie Hicks Rival 0 2 0 1 Zhodani, Imperium (F/27)
Vaughn Garcia Rival 1 0 0 2 Murrissi (M/42)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 22 Trapped behind enemy lines.
1 22 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Ground Assault).
2 25 Harmon Jacobs is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3 25 Became a Rogue (Enforcer).
3 26 Involved in the planning of an impressive heist.
4 29 Continued as Rogue (Enforcer).
4 31 A crime lord considers Harmon Jacobs his protégé.
4 33 Promoted to Rogue (Enforcer) rank 1.
5 33 Attempted to change assignments.
5 33 Failed to qualify for Pirate (Rogue).
5 33 Continued as Rogue (Enforcer).
5 37 A police detective or rival criminal forces Harmon Jacobs to flee and vows to hunt Harmon Jacobs down. Gain an Enemy.
6 37 Failed to qualify for Colonist (Citizen).
6 37 Submitted to the draft.
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 41 Smuggle illegal items onto a planet.
7 41 Continued as Merchant (Merchant Marine).
7 45 Make an unexpected connection outside Harmon Jacobs's normal circles. Gain a Contact.
8 45 Voluntarily left Merchant Marine
8 45 Became a Agent (Corporate Agent).
8 48 Given specialist training in vehicles.
8 49 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
9 49 Aging Crisis. Owe 10,000 for medical bills.
9 49 Retired at age 49.
9 49 Continued as Agent (Corporate Agent).
9 52 Go undercover to investigate an enemy.
9 52 Betrayed by a friend. One of Harmon Jacobs's Contacts or Allies betrays Harmon Jacobs, ending Harmon Jacobs's career. That Contact or Ally becomes a Rival or Enemy.
10 53 Aging Crisis. Owe 20,000 for medical bills.
10 53 Continued as Agent (Corporate Agent).
10 55 Harmon Jacobs's work ends up coming home with Harmon Jacobs, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Became a Believer (Holy Warrior) with the new title Hopeful.
11 59 Harmon Jacobs come into conflict with a splinter group Harmon Jacobs's own religion which maintains Harmon Jacobs's version is the wrong one. Gain 3 Rivals.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired.
12 60 Moved to a new world.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 65 Birth or Death involving a family member or close friend.
14 67 Aging Crisis. Owe 40,000 for medical bills.
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