Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Contact with Government. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Failed to qualify for Army Academy (Military Academy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Harold Diaz went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Harold Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Became a Citizen (Colonist). |
9 |
54 |
A revolution, attack or other unusual event throws Harold Diaz's life into chaos, forcing Harold Diaz to leave the planet. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
55 |
Good fortune. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |