Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Commanding officer takes an interest in Haskell Grain's career. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Special assignment or duty on board ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Haskell Grain join a gambling circle on board. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Haskell Grain's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
41 |
Failed to qualify for Merchant Academy. |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
45 |
Suffer from a life-threatening illness. |
8 |
45 |
Became a Scholar (Scientist). |
8 |
46 |
Make a breakthrough in Haskell Grain's field. |
8 |
49 |
Promoted to Scholar (Scientist) rank 1. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Voluntarily left Scientist |
9 |
49 |
Retired. |
9 |
50 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
56 |
Gained a contact. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |