Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Hattie Lee is blamed for an accident that causes the death of several crew members. Hattie Lee's guilt drives Hattie Lee to excel. |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Hattie Lee botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Hattie Lee's ship is damaged, and Hattie Lee have to hitch-hike Hattie Lee's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
31 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Hattie Lee come into conflict with a splinter group Hattie Lee's own religion which maintains Hattie Lee's version is the wrong one. Gain 1 Rivals. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
38 |
Hattie Lee's business expands, Hattie Lee's corporation grows, or the colony thrives. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
41 |
Gained a contact. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
44 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Hattie Lee's Contacts or Allies betrays Hattie Lee, ending Hattie Lee's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Hattie Lee aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |