Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Agent (Intelligence). |
2 |
29 |
Hughie Cox went above and beyond the call of duty. |
3 |
31 |
Continued as Agent (Intelligence). |
3 |
32 |
A new romantic starts. Gain an Ally. |
3 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
35 |
Continued as Agent (Intelligence). |
4 |
38 |
An investigation takes on a dangerous turn. |
4 |
39 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
39 |
Continued as Agent (Intelligence). |
5 |
42 |
Go undercover to investigate an enemy. |
5 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
43 |
Promoted to Agent (Intelligence) rank 3. |
6 |
43 |
Continued as Agent (Intelligence). |
6 |
44 |
Hughie Cox went above and beyond the call of duty. |
6 |
47 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
7 |
47 |
Continued as Agent (Intelligence). |
7 |
51 |
Hughie Cox's work ends up coming home with Hughie Cox, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
51 |
Became a Merchant (Free Trader). |
8 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
55 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
55 |
Continued as Merchant (Free Trader). |
9 |
57 |
Make an unexpected connection outside Hughie Cox's normal circles. Gain a Contact. |
10 |
59 |
Continued as Merchant (Free Trader). |
11 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
63 |
Retired at age 63. |
11 |
63 |
Continued as Merchant (Free Trader). |
11 |
66 |
Make an unexpected connection outside Hughie Cox's normal circles. Gain a Contact. |
11 |
67 |
Promoted to Merchant (Free Trader) rank 2. |
12 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |