Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Political upheaval strikes Hunter Schmidt's homeworld, and Hunter Schmidt is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Hunter Schmidt Hunter Schmidt's job. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Hunter Schmidt's Contacts or Allies betrays Hunter Schmidt, ending Hunter Schmidt's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
29 |
Assigned to an urbanised planet torn by war. |
4 |
32 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Army (Cavalry). |
5 |
36 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
36 |
Gain rebels as Enemy |
5 |
36 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Infantry (Army). |
6 |
36 |
Continued as Army (Cavalry). |
6 |
37 |
Assigned to a planet with a hostile or wild environment. |
6 |
40 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
7 |
40 |
Continued as Army (Cavalry). |
7 |
41 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Given advanced training in a specialist field |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Risk Hunter Schmidt's fortune on a possibility lucrative deal and win. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Voluntarily left Merchant Marine |
11 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
57 |
Hunter Schmidt is caught in the periphery of a scandal. |
11 |
57 |
Demoted to Believer (Mainstream Believer) rank -1. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Believer (Mainstream Believer). |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Promoted to Believer (Mainstream Believer) rank 0. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |