Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
A police detective or rival criminal forces Jennings Griffiths to flee and vows to hunt Jennings Griffiths down. Gain an Enemy. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
31 |
A mission goes disastrously wrong due to Jennings Griffiths's commander’s error or incompetence, but Jennings Griffiths survive. |
4 |
31 |
Cover for the commander and gain an Ally. |
4 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Marine (Marine Support). |
5 |
36 |
Birth or Death involving a family member or close friend. |
5 |
37 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
6 |
37 |
Voluntarily left Marine Support |
6 |
37 |
Became a Rogue (Enforcer). |
6 |
41 |
A police detective or rival criminal forces Jennings Griffiths to flee and vows to hunt Jennings Griffiths down. Gain an Enemy. |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Jennings Griffiths's Contacts or Allies betrays Jennings Griffiths, ending Jennings Griffiths's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Citizen (Worker). |
8 |
46 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
46 |
Returned to Drifter (Scavenger). |
9 |
47 |
Jennings Griffiths run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
49 |
Moved to a new world. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Birth or Death involving a family member or close friend. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |