Retired Experienced Broker Jeremiah Christie  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 67 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 2 (-2)111672
Nimble fingers
 
Skills
Admin 0
Broker 4
Carouse 1
Drive (Walker) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gambler 1
Mechanic 0
Persuade 1
Pilot (Spacecraft) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker Experienced Broker35
Drifter Scavenger 02
Merchant Free Trader 14
Believer Missionary/Humanitarian Junior Project Worker02
 
Name Type Affinity Enmity Power Influence Species
Patricia Rand Contact 2 1 4 2 Darmine (F/21)
Patricia Rand has negatively life-changing event.
Clair Lowther Contact 0 1 0 1 Lancian (M/53)
Relationship soured.
Harvey Fowler Ally 6 0 0 4 Darmine (M/42)
reconciliation.
Corda Rice Contact 0 0 6 2 Happrhani (F/66)
Corda Rice is missing under suspicious circumstances.
Ignacio Oneil Enemy 0 3 1 0 Darmine (M/50)
Fred Cawley Contact 2 2 5 1 Florian (M/19)
An incident occured.
Jason Fitzgerald Enemy 0 2 0 3 Florian (M/28)
Jason Fitzgerald is diminished in both power and influence.
Tristan Thompkins Rival 1 2 1 2 Urunishani (M/39)
Tristan Thompkins gains in power and influence.
Milford Henderson Rival 2 3 0 0 Ne Kraeda ren Kelva (M/21)
Lyla Ellis Rival 1 0 0 0 Darmine (F/20)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Embroiled in legal trouble.
2 22 Continued as Merchant (Broker).
2 25 Make an unexpected connection outside Jeremiah Christie's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 28 Make an unexpected connection outside Jeremiah Christie's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Continued as Merchant (Broker).
4 34 Befriend a useful ally in one sphere. Gain an Ally.
4 34 Forced to continue current assignment.
4 34 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
5 34 Continued as Merchant (Broker).
5 38 Make an unexpected connection outside Jeremiah Christie's normal circles. Gain a Contact.
5 38 Forced to muster out.
6 38 Became a Drifter (Scavenger).
6 41 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 41 Failed to qualify for Law Enforcement (Agent).
7 41 Continued as Drifter (Scavenger).
7 45 Betrayed by a friend. One of Jeremiah Christie's Contacts or Allies betrays Jeremiah Christie, ending Jeremiah Christie's career. That Contact or Ally becomes a Rival or Enemy.
8 45 Switched to Merchant (Free Trader).
8 49 Risk Jeremiah Christie's fortune on a possibility lucrative deal and win.
9 49 Continued as Merchant (Free Trader).
9 51 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 53 Promoted to Merchant (Free Trader) rank 1.
10 53 Continued as Merchant (Free Trader).
10 56 Make an unexpected connection outside Jeremiah Christie's normal circles. Gain a Contact.
11 57 Continued as Merchant (Free Trader).
11 59 Jeremiah Christie's ship or starport is destroyed by criminals. Gain them as an Enemy.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired at age 59.
12 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 Gained a contact.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 64 Jeremiah Christie come into conflict with a splinter group Jeremiah Christie's own religion which maintains Jeremiah Christie's version is the wrong one. Gain 3 Rivals.
14 64 Aging Crisis. Owe 60,000 for medical bills.
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