Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Jeremy Bell's normal circles. Gain a Contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Citizen (Worker). |
5 |
37 |
Good fortune |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Jeremy Bell is rewarded for Jeremy Bell's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Voluntarily left Worker |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
46 |
Opponents of Jeremy Bell's belief system ambush Jeremy Bell. |
7 |
46 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
48 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
58 |
Attacked by enemies that Jeremy Bell easily defeat. |
10 |
58 |
Gain Enemy if Jeremy Bell don't already have one. |
11 |
58 |
Continued as Drifter (Wanderer). |
11 |
59 |
Attacked by enemies and injured. |
11 |
59 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
59 |
Gain Enemy if Jeremy Bell don't already have one. |
11 |
62 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Drifter (Wanderer). |
12 |
66 |
Jeremy Bell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |