Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Study Steward as a hobby. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Good fortune |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Drafted into Explorer |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
42 |
Jerry Treadway discover a world, item or information of worth to the Imperium. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
45 |
Jerry Treadway survey an alien world. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Scout (Explorer) rank 2. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
48 |
Psychologically damaged by Jerry Treadway's time in the scouts. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Jerry Treadway come into conflict with a splinter group Jerry Treadway's own religion which maintains Jerry Treadway's version is the wrong one. Gain 2 Rivals. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
52 |
Birth or Death involving a family member or close friend. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |