Retired Project Worker Jessie Smith  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 67 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 6 (0)111876
Lunatic, Flaring nostrils, Reclusive
 
Skills
Advocate 1
Animals 0
Athletics 0
Carouse 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Jack-of-All-Trades 2
Mechanic 1
Melee (Blade) 1
Persuade 2
Profession (Spacer) 0
Science (Social Sciences/Belief) 2
Seafarer 0
Stealth 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Citizen Worker 12
Entertainer Artist 01
Marine Ground Assault Marine01
Merchant Free Trader 11
Believer Missionary/Humanitarian Project Worker15
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Olin Henry Enemy 0 3 3 0 Swanfeh (M/57)
Olin Henry gains in power.
Rogers Hays Ally 2 0 0 1 Swanfeh (M/56)
Blanche Rutter Rival 2 1 4 0 Swanfeh (F/77)
Leila Carnall Enemy 0 6 0 1 Florian (F/27)
An incident occured.
Zora Tow Enemy 0 4 1 0 Swanfeh (F/21)
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Became a Drifter (Barbarian).
1 22 Jessie Smith do not know what happened to Jessie Smith. There is a gap in Jessie Smith's memory.
2 22 Became a Citizen (Worker).
2 23 Jessie Smith gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 30 A revolution, attack or other unusual event throws Jessie Smith's life into chaos, forcing Jessie Smith to leave the planet.
4 30 Became a Entertainer (Artist).
4 31 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 31 Failed to qualify for Corporate (Citizen).
5 31 Submitted to the draft.
5 31 Became a Marine (Ground Assault) with the new title Marine.
5 33 Injured. Fully recovered.
6 33 Failed to qualify for Surveyor (Scout).
6 33 Returned to Drifter (Barbarian).
6 37 Suffer from a life-threatening illness.
7 37 Became a Merchant (Free Trader).
7 38 Jessie Smith's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 41 Promoted to Merchant (Free Trader) rank 1.
8 41 Aging Crisis. Owe 30,000 for medical bills.
8 41 Retired at age 41.
8 41 Voluntarily left Free Trader
8 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 43 Jessie Smith secretly provide religious rites for a dying leader or noble, although they do not share Jessie Smith's faith. Gain an Ally in the family and a Rival who disagrees with Jessie Smith's choice.
8 45 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 45 Aging Crisis. Owe 10,000 for medical bills.
9 45 Continued as Believer (Missionary/Humanitarian).
9 46 Jessie Smith refused an offer of inducements to betray Jessie Smith's faith. Gain 2 enemies.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Continued as Believer (Missionary/Humanitarian).
10 51 Jessie Smith retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 53 Continued as Believer (Missionary/Humanitarian).
11 54 Jessie Smith is chosen to represent Jessie Smith's faith in a vid show or other highly public forum.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Continued as Believer (Missionary/Humanitarian).
12 60 Opponents of Jessie Smith's belief system ambush Jessie Smith.
12 60 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 60 Retired.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 50,000 for medical bills.
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