Retired Field Agent Jewell Beck  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 67 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 8 (0)111748
High energy, Strident, Obstinate
 
Skills
Animals 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 1
Mechanic 1
Melee 0
Navigation 1
Pilot (Small Craft) 1
Recon 3
Stealth 3
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Agent Intelligence Field Agent34
Drifter Barbarian 01
Scout Surveyor Scout15
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Etta Rivera Enemy 0 3 1 1 Tapazmal (F/20)
Nora Ahern Ally 4 0 0 1 Pirian (F/26)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Severely injured.
2 19 Became a Agent (Intelligence).
2 22 Advanced training in a specialist field.
2 23 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 23 Continued as Agent (Intelligence).
3 25 Advanced training in a specialist field.
3 27 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
4 27 Continued as Agent (Intelligence).
4 31 Jewell Beck went above and beyond the call of duty.
4 31 Promoted to Agent (Intelligence) rank 3.
5 31 Continued as Agent (Intelligence).
5 34 Nearly killed. Fully recovered. Owe 10,000 for medical bills.
6 34 Failed to qualify for Field Researcher (Scholar).
6 34 Became a Drifter (Barbarian).
6 35 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
7 35 Became a Scout (Surveyor).
7 39 Spend several years jumping from world to world in Jewell Beck's scout ship.
8 39 Continued as Scout (Surveyor).
8 42 Spend several years jumping from world to world in Jewell Beck's scout ship.
9 43 Aging Crisis. Owe 30,000 for medical bills.
9 43 Retired at age 43.
9 43 Attempted to change assignments.
9 43 Failed to qualify for Courier (Scout).
9 43 Continued as Scout (Surveyor).
9 45 Jewell Beck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jewell Beck fail to help. Gain an Enemy.
9 45 Severely injured. Fully recovered. Owe 5,000 for medical bills.
9 47 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
10 47 Aging Crisis. Owe 50,000 for medical bills.
10 47 Continued as Scout (Surveyor).
10 49 Jewell Beck's ship is ambushed by enemy vessels. Jewell Beck successfully ran to the jump point.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 51 Attempted to change assignments.
11 51 Failed to qualify for Courier (Scout).
11 51 Continued as Scout (Surveyor).
11 55 Spend several years jumping from world to world in Jewell Beck's scout ship.
11 55 Forced to muster out.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Retired.
12 58 Moved to a new world.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 60 Birth or Death involving a family member or close friend.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 30,000 for medical bills.
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