Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Surveyor). |
2 |
28 |
Johnny Weakman's ship is damaged, and Johnny Weakman have to hitch-hike Johnny Weakman's way back across the stars to the nearest scout base. |
2 |
28 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
28 |
Became a Citizen (Colonist). |
3 |
31 |
Political upheaval strikes Johnny Weakman's homeworld, and Johnny Weakman is caught up in the revolution. |
4 |
32 |
Continued as Citizen (Colonist). |
4 |
35 |
Johnny Weakman gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Continued as Citizen (Colonist). |
5 |
38 |
Johnny Weakman is rewarded for Johnny Weakman's diligence or cunning. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
40 |
Retired at age 40. |
6 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
Someone more charismatic but less devout than Johnny Weakman has become Johnny Weakman's superior. |
6 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
44 |
Continued as Believer (Holy Warrior). |
7 |
47 |
Johnny Weakman accepted an offer of inducements to betray Johnny Weakman's faith. Gain 410,000 in cash. |
7 |
48 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
8 |
48 |
Retired. |
8 |
49 |
Gained a contact. |
9 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
54 |
Birth or Death involving a family member or close friend. |
10 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |