Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Free Trader). |
2 |
26 |
Imperial trade restrictions force Jonnie Gregory out of business. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
5 |
37 |
Gain Enemy if Jonnie Gregory don't already have one. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Scarred. Owe 2,500 for medical bills. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
49 |
Attempted a risky adventure and was sent to prison. |
9 |
50 |
Became a Prisoner (Fixer). |
9 |
54 |
Defeated a prison gang. Gain an Enemy. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
57 |
Persecuted by a prison gang. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Returned to Prisoner (Fixer). |
11 |
62 |
Persecuted by a prison gang. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Continued as Prisoner (Fixer). |
12 |
65 |
Disgraced. Word of Jonnie Gregory's criminal past reaches Jonnie Gregory's homeworld. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |