Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Josh Lamb's Contacts or Allies betrays Josh Lamb, ending Josh Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Birth or Death involving a family member or close friend. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Voluntarily left Surveyor |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
26 |
Survived a risky adventure but gained nothing. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Noble (Dilettante) rank 1. |
6 |
34 |
Continued as Noble (Dilettante). |
6 |
35 |
Become deeply involved in politics on Josh Lamb's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
7 |
38 |
Continued as Noble (Dilettante). |
7 |
39 |
Victim of a crime |
7 |
42 |
Promoted to Noble (Dilettante) rank 3. |
8 |
42 |
Continued as Noble (Dilettante). |
8 |
44 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
9 |
46 |
Voluntarily left Dilettante |
9 |
46 |
Failed to qualify for Pirate (Rogue). |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
50 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
10 |
50 |
Failed to qualify for Enforcer (Rogue). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Risk Josh Lamb's fortune on a possibility lucrative deal and win. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Make an unexpected connection outside Josh Lamb's normal circles. Gain a Contact. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Voluntarily left Merchant Marine |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Josh Lamb come into conflict with a splinter group Josh Lamb's own religion which maintains Josh Lamb's version is the wrong one. Gain 3 Rivals. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Victim of a crime. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |