Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Agent (Corporate Agent). |
2 |
27 |
Go undercover to investigate an enemy. |
2 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Continued as Agent (Corporate Agent). |
3 |
31 |
Given specialist training in vehicles. |
3 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
34 |
Continued as Agent (Corporate Agent). |
4 |
36 |
Junior Rice went above and beyond the call of duty. |
4 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
38 |
Continued as Agent (Corporate Agent). |
5 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Continued as Agent (Corporate Agent). |
6 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
46 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
46 |
Voluntarily left Corporate Agent |
7 |
46 |
Became a Drifter (Barbarian). |
7 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
47 |
Failed to qualify for Enforcer (Rogue). |
8 |
47 |
Switched to Drifter (Wanderer). |
8 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
53 |
Junior Rice retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
55 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |