Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Assigned to an urbanised planet torn by war. |
3 |
29 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Army (Infantry) with previous rank. |
4 |
31 |
Assigned to an urbanised planet torn by war. |
4 |
33 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
33 |
Continued as Army (Infantry). |
5 |
35 |
Assigned to an urbanised planet torn by war. |
5 |
37 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Cavalry (Army). |
6 |
37 |
Continued as Army (Infantry). |
6 |
38 |
Unit is slaughtered in a disastrous battle, for which Karl Dickman blame Karl Dickman's commander. Gain commander as Enemy. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Failed to qualify for Broker (Merchant). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
45 |
Find valuable salvage. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Karl Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Karl Dickman secretly provide religious rites for a dying leader or noble, although they do not share Karl Dickman's faith. Gain an Ally in the family and a Rival who disagrees with Karl Dickman's choice. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
Karl Dickman accepted an offer of inducements to betray Karl Dickman's faith. Gain 510,000 in cash. |
11 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
54 |
Returned to Drifter (Scavenger). |
12 |
56 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Retired. |
13 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |