Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Lamar Simmmons aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Rewarded for a successful mission. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Lamar Simmmons's job. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Attacked by enemies that Lamar Simmmons easily defeat. |
4 |
29 |
Gain Enemy if Lamar Simmmons don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Lamar Simmmons do not know what happened to Lamar Simmmons. There is a gap in Lamar Simmmons's memory. |
7 |
37 |
Became a Scholar (Field Researcher). |
7 |
38 |
Win a prestigious prize for Lamar Simmmons's work. |
7 |
41 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
41 |
Continued as Scholar (Field Researcher). |
8 |
42 |
Agreed to perform research that goes against Lamar Simmmons's conscience. Gain 2 Enemies. |
8 |
45 |
Promoted to Scholar (Field Researcher) rank 2. |
9 |
45 |
Voluntarily left Field Researcher |
9 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Lamar Simmmons is sent to a new community or parish to preach The Word among the poor. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Opponents of Lamar Simmmons's belief system ambush Lamar Simmmons. |
10 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
53 |
Failed to qualify for Merchant Academy. |
11 |
53 |
Returned to Drifter (Wanderer). |
11 |
54 |
Suffer from a life-threatening illness. |
12 |
54 |
Failed to qualify for Merchant Academy. |
12 |
54 |
Switched to Drifter (Scavenger). |
12 |
58 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Returned to Believer (Holy Warrior). |
13 |
59 |
Lamar Simmmons faith is shaken. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Continued as Believer (Holy Warrior). |
14 |
66 |
Lamar Simmmons come into conflict with a splinter group Lamar Simmmons's own religion which maintains Lamar Simmmons's version is the wrong one. Gain 1 Rivals. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |