Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Continued as Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Leland Hale far from home. |
4 |
26 |
Returned to Drifter (Scavenger). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
30 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
30 |
Became a Merchant (Free Trader). |
6 |
31 |
Given advanced training in a specialist field |
7 |
34 |
Continued as Merchant (Free Trader). |
7 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Continued as Merchant (Free Trader). |
8 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
42 |
Continued as Merchant (Free Trader). |
9 |
44 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
44 |
Retired. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |