Retired Petty Officer, 2nd class Len Gray  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 67 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 3 (-1)111743
Warm, Snobbish
 
Skills
Athletics 0
Deception 1
Diplomat 1
Drive (Wheel) 1
Electronics 0
Engineer (J-drive) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Jack-of-All-Trades 2
Mechanic 3
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Profession (Freeloader/Scrounging) 1
Seafarer 0
Stealth 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Navy Engineer/Gunner Petty Officer, 2nd class35
Agent Corporate Agent 01
Drifter Barbarian 02
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Allie Oakden Enemy 0 2 0 0 Florian (F/35)
Crawford Peterson Enemy 0 4 4 2 Ne Kraeda ren Kelva (M/91)
Crawford Peterson gains in power and influence.
Arron Fields Contact 1 2 2 1 Dynchia, Imperium (M/26)
Arron Fields is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Vessel participates in a notable military engagement.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Engineer/Gunner) with previous rank.
2 23 Vessel participates in a diplomatic mission.
3 26 Continued as Navy (Engineer/Gunner).
3 29 Len Gray join a gambling circle on board.
3 30 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 30 Continued as Navy (Engineer/Gunner).
4 34 Len Gray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
5 34 Continued as Navy (Engineer/Gunner).
5 37 Len Gray join a gambling circle on board.
5 38 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
6 38 Continued as Navy (Engineer/Gunner).
6 40 Vessel participates in a diplomatic mission.
6 42 Forced to muster out.
7 42 Became a Agent (Corporate Agent).
7 44 Life ruined by a criminal gang. Gain the gang as an Enemy
8 44 Became a Drifter (Barbarian).
8 48 Survived a risky adventure but gained nothing.
9 48 Continued as Drifter (Barbarian).
9 49 Severely injured. Owe 7,500 for medical bills.
10 49 Became a Merchant (Merchant Marine) with the new title Crewman.
10 52 Make an unexpected connection outside Len Gray's normal circles. Gain a Contact.
11 53 Continued as Merchant (Merchant Marine).
11 57 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Retired at age 57.
12 57 Voluntarily left Merchant Marine
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 A notable academic consults with Len Gray about a publication or documentary he is working on. Gain a Contact in academia.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 64 Len Gray faith is shaken.
14 65 Aging Crisis. Owe 40,000 for medical bills.
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