Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Gunner (Screen) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Linwood Porter left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Linwood Porter do not know what happened to Linwood Porter. There is a gap in Linwood Porter's memory. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Linwood Porter's Contacts or Allies betrays Linwood Porter, ending Linwood Porter's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A sudden war destroys Linwood Porter's trade routes and contacts, forcing Linwood Porter to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Scholar (Field Researcher). |
6 |
35 |
Make a breakthrough in Linwood Porter's field. |
6 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
37 |
Continued as Scholar (Field Researcher). |
7 |
40 |
An expedition or voyage goes wrong, leaving Linwood Porter stranded in the wilderness. |
8 |
40 |
Failed to qualify for Journalist (Entertainer). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Attempt at commissioned failed. |
8 |
44 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
44 |
Voluntarily left Engineer/Gunner |
9 |
44 |
Failed to qualify for Physician (Scholar). |
9 |
44 |
Returned to Drifter (Scavenger). |
9 |
45 |
Attacked by enemies and injured. |
9 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Gain Enemy if Linwood Porter don't already have one. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
51 |
Betrayed by a friend. One of Linwood Porter's Contacts or Allies betrays Linwood Porter, ending Linwood Porter's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Linwood Porter refused an offer of inducements to betray Linwood Porter's faith. Gain 4 enemies. |
12 |
55 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Linwood Porter faith is shaken. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Linwood Porter secretly provide religious rites for a dying leader or noble, although they do not share Linwood Porter's faith. Gain an Ally in the family and a Rival who disagrees with Linwood Porter's choice. |
13 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Linwood Porter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |