Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Amnesia. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Mahlon Corney run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
33 |
An expedition or voyage goes wrong, leaving Mahlon Corney stranded in the wilderness. |
6 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Embroiled in legal trouble. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
42 |
Became a Scout (Courier). |
9 |
45 |
When dealing with an alien race, Mahlon Corney have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Scout (Courier). |
10 |
48 |
Mahlon Corney's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Continued as Scout (Courier). |
11 |
53 |
Nearly killed. Owe 20,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Victim of a crime. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |